Dirk Gerrit van Antwerpen

Dirk Gerrit van Antwerpen has been a senior software engineer at NVIDIA since 2012, heavily involved in the development of the NVIDIA Iray renderer and the NVIDIA OptiX ray tracing API. Dietger is an expert in physically based light transport simulation and parallel computing.
Dirk Gerrit van Antwerpen

Posts by Dirk Gerrit van Antwerpen

Content Creation / Rendering

Solving Self-Intersection Artifacts in DirectX Raytracing

Ray and path tracing algorithms construct light paths by starting at the camera or the light sources and intersecting rays with the scene geometry. As objects... 16 MIN READ