Alan Wolfe

Originally a self-taught hobbyist game programmer, Alan has over 20 years of game dev experience, with shipped titles including StarCraft 2, Heroes of the Storm, Gotham City Impostors, Line Rider, and Insanely twisted shadow planet. Alan has an unhealthy level of fascination with blue noise and other stochastic rendering methods.

Posts by Alan Wolfe

Technical Walkthrough 0

Rendering in Real Time with Spatiotemporal Blue Noise Textures, Part 2

Spatiotemporal blue noise textures add the time axis, providing better convergence of blue noise, without loss of quality of the blue noise error patterns. 17 MIN READ
Technical Walkthrough 1

Rendering in Real Time with Spatiotemporal Blue Noise Textures, Part 1

Blue noise textures are used in a variety of real time–rendering techniques to hide noise in a perceptually pleasing way. 11 MIN READ