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Last Updated:
04
/
03
/
2009
FX Composer 2.5
What's New
FX Composer 2.5 is a powerful integrated development
environment for shader authoring. New features in this release include:
- Major user interface improvements
- DirectX 10 support, including geometry shaders and
stream out.
- Visual Styles - the ability to create, define, and
export multiple looks for a model.
- Particle systems
- Support for the NVIDIA
Shader Debugger
- Remote control over TCP/IP
- Unified Importing of Models
- Improved Performance
- And more!
Quick Links
Note: mental mill Artist Edition is no longer bundled with FX Composer 2.5. Please visit the mental mill page to choose the version of mental mill right for you.
Screencasts
Support:
Get support or share suggestions by posting the NVIDIA Public
Developer
Forums.
We also encourage you to
use the Instant Feedback feature (just press F4) (part of our Software
Improvement Program) to share comments and suggestions
from directly inside FX Composer.
Previous
Versions:
Key Features of FX Composer 2.5
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Shader Creation Wizard
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Visual Styles
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Particle Systems
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Integrated Shader Library
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Texture Viewer
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Shader Performance
Analysis
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- Cross-API Support
- New!
DirectX 10
- DirectX 9, and OpenGL
- HLSL, COLLADA FX Cg, CgFX shading languages
- New! Support for Shader
Debugger plug-in
- New!
Particle Systems
- New!
Visual Styles
- Ability to create, define, and export multiple
looks for a model
- New!
Remote Control Service over TCP/IP
- New!
Shader Perf with GeForce 8 Series Support
- New!
Improved User Interface
- Unified project model
- Reduced user interface clutter
- Single-device operation
- Enlarged icons with captions
- Shader Creation Wizard with templates
- Full-featured Code Editor
- New! Automatic,
Customizable Code Snippets
- Code folding for functions, techniques and passes
- Tab stop display
- Line number display
- External file modification monitoring
- Jump-to-include files
- Properties panel for tweaking shader parameters
- High dynamic range color picker
- Material panel for managing materials
- Display of per-material textures
- Tone mapping for per-material textures
- Easy material creation and management interface
- Hundreds of sample shaders
- NVIDIA Shader Library integration
- Sample projects ranging from simple to complex
- Advanced scene manipulation
- Create and manipulate basic geometric shapes, lights, and
cameras
- Import .3ds, .fbx, .dae, .x, .obj files
- Drag-and-drop light binding
- Drag-and-drop texture binding
- Skinning and animation
- Texture Viewer
- Support for .dds, .jpg, .bmp, .png, .tif
- Drag-and-drop textures onto object materials
- Convenient Start Page
- Recent projects
- Quick Start Tutorial
- Quick links to User Guide and other useful documentation
- Single-click access to open effects and create new ones
- Single-click access to open COLLADA documents
- Integrated Shader Performance Tuning via NVIDIA ShaderPerf
2.0
- Support for CgFX, COLLADA FX, and HLSL shaders
- Compare shader techniques across multiple GPUs
- View data in tables or graphs
- See shader throughput, register usage, instruction
counts, and branching performance
- Convenient Pipeline Integration Features
- Semantic and Annotation remapping
- Advanced Scripting Support
- Full Python scripting
- Custom toolbar for scripting support
- Extensible plug-in Architecture with SDK
- Complete COLLADA support
- Project and Asset Management (Project Explorer and
Library Viewer)
- Author COLLADA assets
- Create and remove COLLADA documents
- Move, delete, and copy COLLADA assets across COLLADA
documents
- View COLLADA assets by category
- COLLADA format support
- Material Instance Scene Binding
- Material Instance Vertex Binding
- Skinning
- Triangulation with holes
- Support for rendering COMMON Profiles
- Vertex Stream Remapper
- Conversion of CgFX to COLLADA FX Cg
- Comprehensive Undo/Redo support
- Comprehensive Documentation
- User Guide
- Quick Tutorial
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