Linux Graphics Debugger 2.0
This 3D graphics development tool allows developers to debug and profile OpenGL 4.x on Linux. It enables professional graphics developers to get the most out of their NVIDIA GeForce and Quadro GPUs on a variety of Linux distributions. Release 2.0 brings frame debugging and profiling support to the NVIDIA Pascal GPU family and a new range profiler to view how your application utilizes the GPU. Now available for download under NVIDIA GameWorks. Read about all the latest features.
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Nsight Visual Studio Edition 5.2
This release adds features for VR application developers, including Oculus SDK and OpenGL Multicast support as well as a dedicated VR Inspector view. Vulkan API support has been added and Direct3D 12 support has been extended. We introduced the Range Profiler as well as expanded compute and graphics debugging features, including support for long lived variables, FP16 datatype, and the NVIDIA Pascal GPU family. Read about all the latest features.
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DIGITS 5 Announced
Train Image Segmentation neural networks to partition images into regions such as tumors from healthy tissue, and buildings and cars from free space.
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CUDA 8 Now Available
Direct access to powerful new Pascal features such as Unified Memory and NVLink, and a new graph analytics library (nvGRAPH) which can be used to accelerate a wide range of applications in the realm of big data analytics.
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DeepStream SDK
High performance deep learning inference for video analytics
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TensorRT™
High-performance deep learning inference for deployment
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JetPack 2.3
All-in-one package bundles and installs all system software,tools, optimized libs and APIs
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VRWorks 360 Video
Accelerated stitching, calibration, and warping for real-time
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Quadro P5000 & P6000
Fueled by NVIDIA Pascal™, NVIDIA's most powerful GPU architecture ever, the new Quadro products, P6000 and P5000, bring a whole new level of performance and innovative capabilities to power visual computing and VR on the desktop.
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IRAY SDK 2016.2
Iray SDK brings GPU-accelerated photorealistic ray tracing, now with one-step VR panoramas.
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MDL SDK 2016
MDL SDK facilitates creation of physically-based materials for design applications with consistent material appearance.
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360 VIDEO SDK
GPU-accelerated video stitching, calibration, and warping to create real-time 360° VR video experiences.
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OPTIX 4.0
Framework for optimal ray tracing performance, now with DGX-1 and NVLink support.
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NSIGHT VSE
GPU-enabled application development environment now supports Khronos Vulkan and NVIDIA Pascal architecture.
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CAPTURE SDK 5.0
Capture and encode the graphics context for a single application, or the entire desktop with minimal GPU workload interference.
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VIDEO CODEC SDK 7.0
Up to 3x faster encoding vs CPU-only, as well as GPU-accelerated decoding of industry-standard codecs.
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GVDB SPARSE VOLUMES
A GPU-accelerated framework providing integration for ray-traced rendering and tools for manipulation and correction of VDB data in GPU memory.
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NVIDIA TITAN X
TITAN X is the fastest accelerator for your development PC, featuring the latest Pascal Architecture delivering 11 TFLOPS of parallel computing performance with 3584 NVIDIA CUDA cores, 12GB of GDDR5X memory and PCIe 3.0.
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DIGITS
NVIDIA® DIGITS 4 introduces object detection to find instances of faces, pedestrians and other objects in images, and automatic hyperparameter sweep to increase training accuracy.
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cuDNN 5.1
cuDNN 5.1 delivers 2.7x faster training of networks with 3x3 convolutions such as VGG.
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The Inception AI Startup Program
Fast track your AI startup with tools, tech and more.
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GeForce GTX 1080
NVIDIA is proud to announce the new GeForce GTX 1080.
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NVIDIA® DGX-1™
The world’s first deep learning supercomputer.
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Introducing Pascal
Massive performance leap for deep learning and HPC applications, powered by five technological breakthroughs in the new GPU architecture.
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CUDA 8 Announced
Direct access to powerful new Pascal features such as Unified Memory and NVLink, and a new graph analytics library (nvGRAPH) which can be used to accelerate a wide range of applications in the realm of big data analytics.
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cuDNN 5
cuDNN 5 includes LSTM RNN for sequence learning, faster training and inference with Winograd, and Pascal GPU support.
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nvGRAPH Analytics Library
GPU-accelerated graph analytics with up to 2.5 Billion edges, 4x faster vs. CPU-only alternatives on a wide range of graph analytics applications such as search, recommendation engines, social network analysis, logistics and supply chain planning.
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GPU Inference Engine
High performance neural network inference for deep learning applications.
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DRIVEWorks
Powerful tools and building blocks for creating autonomous driving applications like end-to-end HD Mapping on DRIVE PX 2.
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Iray VR
Photorealistic virtual reality experiences using Iray 2016 VR cameras for spherical, cylindrical, and box views in split or combined stereo output.
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IndeX Plug-in for ParaView
Real-time scalable visualization via a convenient plug-in for ParaView.
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NVIDIA Pro Pipeline
Up to 6x faster frame rates for complex scene graph rendering in professional OpenGL applications by minimizing data flow between CPU and GPU.
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NVIDIA VRWorks SDK Gaining Broad Industry Adoption
Faster performance, lower latency, and plug-and-play compatibility for VR headsets and applications.
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GameWorks Volumetric Lighting
Realtime physical modeling of light scattering, implemented in DirectX, as seen in Fallout 4 from Bethsheda Softworks.
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Voxel Accelerated Ambient Occlusion
GameWorks VXAO delivers high-fidelity realtime ambient occlusion, as seen in Rise of the Tomb Raider from Crystal Dyamics.
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Hybrid Frustum Traced Shadows
GameWorks HFTS generates very crisp, accurate hard shadows, softened using a variable penumbra filter, as seen in Tom Clancy's The Division from Ubisoft.
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PhysX GPU Rigid Bodies
Simulating reality on a new scale with CPU+GPU work load balancing for rigid bodies, over 700 articulated and simulated ragdolls inside a cement mixer.
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