Greg Palmer

Greg Palmer is an NVIDIA distinguished engineer in the GPU Architecture group. Since the Fermi generation in 2006, Greg has served as a systems architect for the GPU Frontpipe. He mainly focuses on work distribution and scheduling within the GPU, context scheduling and synchronization, graphics and compute preemption mechanisms, and the Multi-Instance GPU capability. Prior to NVIDIA, Greg designed ASICs at several supercomputing and networking startups.

Posts by Greg Palmer

NVIDIA Hopper 아키텍처 심층 분석하기

2022년 NVIDIA GTC 키노트 연설에서 CEO 젠슨 황이 새로운 NVIDIA Hopper GPU 아키텍처 기반의 새로운 NVIDIA H100… 21 MIN READ