PhysX is a scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. PhysX is already integrated into some of the most popular game engines, including Unreal Engine (versions 3 and 4), Unity3D, and Stingray. PhysX also enables simulation -driven effects like Clothing, Destruction and Particles.

Please note: We no longer provide precompiled binaries for PhysX. Please use Github to download and build the libraries

Click Here to Join GameWorks Access Team on GitHub


New! PhysX GPU Rigid Bodies (PhysX-GRB). Please contact us for early access to PhysX-GRB beta.




NVIDIA GameWorks in Action

TheWitcher 3

Award winning The Witcher 3: Wild Hunt, is packed with GameWorks technology: HairWorks, HBAO+, Clothing, Destruction.

Tom Clancy's The Division

The Division takes uses GameWorks shadows to create a truely immersive experience: HBAO+, PCSS, HFTS.

Fallout 4

Fallout 4 is one of the first games to take advantage of our new Volumetric lighting algorithms: Volumetric Lighting, HBAO+.

Grand Theft Auto V

GTA V looks even better on PC with temporal antialiasing and contact hardening shadows: TXAA, PCSS.



NVIDIA PhysX Feature Videos