PhysX is a scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. PhysX is already integrated into some of the most popular game engines, including Unreal Engine (versions 3 and 4), Unity3D, and Stingray.

New! PhysX GPU Rigid Bodies (PhysX-GRB) available in PhysX 3.4.

Please note: We no longer provide precompiled binaries for PhysX. Please use Github to download and build the libraries

PhysX Destruction, PhysX Clothing and PhysX Particles have been deprecated. Please consider the following libraries instead:

Click Here to Join GameWorks Access Team on GitHub





NVIDIA GameWorks in Action

TheWitcher 3

Award winning The Witcher 3: Wild Hunt, is packed with GameWorks technology: HairWorks, HBAO+, Clothing, Destruction.

Tom Clancy's The Division

The Division takes uses GameWorks shadows to create a truely immersive experience: HBAO+, PCSS, HFTS.

Fallout 4

Fallout 4 is one of the first games to take advantage of our new Volumetric lighting algorithms: Volumetric Lighting, HBAO+.

Grand Theft Auto V

GTA V looks even better on PC with temporal antialiasing and contact hardening shadows: TXAA, PCSS.



NVIDIA PhysX Feature Videos