PhysX is a scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. PhysX is already integrated into some of the most popular game engines, e.g. UE3/UE4. PhysX also enables simulation -driven effects like Clothing, Destruction and Particles.

NVIDIA GameWorks in action

The NVIDIA GameWorks technology has been already used in a lot of games. Below is just a small selection of recently released games, for more examples, please check out our NVIDIA GameWorks Youtube Channel.

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Watch Dogs

Ubisoft and NVIDIA have been working closely to create the most vivid and breath taking Chicago possible using NVIDIA GameWorks Technologies like HBAO+ and TXAA.
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Call of Duty: Ghosts

Call of Duty: Ghosts provides a more immersive gaming experience through interactive smoke (NVIDIA Turbulence), dynamic fur on Riley/wolves (NVIDIA HairWorks), and TXAA.
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Assassin's Creed IV: Black Flag

Assassin's Creed IV: Black Flag is using interactive smoke (NVIDIA Turbulence) as well as ShadowWorks (HBAO+ and Advanced Soft Shadows), and PostWorks (TXAA).
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Batman Arkham Origins

Batman Arkham Origins makes use of NVIDIA Turbulence for proper snow, smoke interaction. It also uses NVIDIA ShadowWorks (HBAO+, Adv. Soft Shadows), and NVIDIA PostWorks (TXAA).
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NVIDIA PhysX Feature Videos