PhysX is a scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. PhysX is already integrated into some of the most popular game engines, including Unreal Engine (versions 3 and 4), Unity3D, and Stingray. PhysX also enables simulation -driven effects like Clothing, Destruction and Particles.
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New! PhysX GPU Rigid Bodies (PhysX-GRB). Please contact us for early access to PhysX-GRB beta.
The NVIDIA GameWorks technology has been already used in a lot of games. Below is just a small selection of recently released games, for more examples, please check out our NVIDIA GameWorks Youtube Channel.
Ubisoft and NVIDIA have been working closely to create the most vivid and breath taking Chicago possible using NVIDIA GameWorks Technologies like HBAO+ and TXAA.Read more
Call of Duty: Ghosts provides a more immersive gaming experience through interactive smoke (NVIDIA Turbulence), dynamic fur on Riley/wolves (NVIDIA HairWorks), and TXAA.Read more
Assassin's Creed IV: Black Flag is using interactive smoke (NVIDIA Turbulence) as well as ShadowWorks (HBAO+ and Advanced Soft Shadows), and PostWorks (TXAA).Read more
Batman Arkham Origins makes use of NVIDIA Turbulence for proper snow, smoke interaction. It also uses NVIDIA ShadowWorks (HBAO+, Adv. Soft Shadows), and NVIDIA PostWorks (TXAA).Read more