Yaobin Ouyang

Yaobin Ouyang is a developer technology engineer in NVIDIA. Currently his main job is researching on RTX-based ray tracing techniques and provide consulting to game developers. He is enthusiastic about computer graphics, and has been working on various graphics systems since he was in university. He implemented several rendering packages independently, including global illumination renderer, texture painting system, parameter space FEM simulation plugin, etc. He also participated in the development of global illumination module in commercial products. He graduated in South China University of Technology in 2015, and his major is computer application technology.
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Posts by Yaobin Ouyang

Simulation / Modeling / Design

Generating Ray-Traced Caustic Effects in Unreal Engine 4, Part 2

In the first post on ray-traced caustic effects, we introduced mesh caustics and its usages in Unreal Engine 4. In this second post, we describe water caustics.... 13 MIN READ
Simulation / Modeling / Design

Generating Ray-Traced Caustic Effects in Unreal Engine 4, Part 1

Caustics are common optical phenomenon in the real world. From the sloshing sparkles by water surfaces to the curved highlights in the backlight of clear glass,... 20 MIN READ