Yaobin Ouyang is a developer technology engineer in NVIDIA. Currently his main job is researching on RTX-based ray tracing techniques and provide consulting to game developers. He is enthusiastic about computer graphics, and has been working on various graphics systems since he was in university. He implemented several rendering packages independently, including global illumination renderer, texture painting system, parameter space FEM simulation plugin, etc. He also participated in the development of global illumination module in commercial products. He graduated in South China University of Technology in 2015, and his major is computer application technology.