DEVELOPER BLOG

Xueqing Yang

Xueqing YANG has more than ten years of experience in game development. At the beginning he entered TOSE Software, in there, he was sent to Japan for a half-year training in game developing, after that, he worked as a lead programmer and producer for many game titles. And after he left TOSE, he entered Spicy Horse Software, worked as a senior game programmer. He joined NVIDIA in 2011 and has been working as a developer technology engineer, focusing on creating advanced graphic techniques and helping the game developers to use them to create high quality visual effects in their games.

Posts by Xueqing Yang

AI / Deep Learning

Generating Ray-Traced Caustic Effects in Unreal Engine 4, Part 2

In the first post on ray-traced caustic effects, we introduced mesh caustics and its usages in Unreal Engine 4. In this second post, we describe water caustics. 13 MIN READ
Graphics / Simulation

Generating Ray-Traced Caustic Effects in Unreal Engine 4, Part 1

Caustics are common optical phenomenon in the real world. From the sloshing sparkles by water surfaces to the curved highlights in the backlight of clear glass… 20 MIN READ