Xueqing Yang

Xueqing YANG has more than ten years of experience in game development. At the beginning he entered TOSE Software, in there, he was sent to Japan for a half-year training in game developing, after that, he worked as a lead programmer and producer for many game titles. And after he left TOSE, he entered Spicy Horse Software, worked as a senior game programmer. He joined NVIDIA in 2011 and has been working as a developer technology engineer, focusing on creating advanced graphic techniques and helping the game developers to use them to create high quality visual effects in their games.
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Posts by Xueqing Yang

Simulation / Modeling / Design

Generating Ray-Traced Caustic Effects in Unreal Engine 4, Part 2

In the first post on ray-traced caustic effects, we introduced mesh caustics and its usages in Unreal Engine 4. In this second post, we describe water caustics.... 13 MIN READ
Simulation / Modeling / Design

Generating Ray-Traced Caustic Effects in Unreal Engine 4, Part 1

Caustics are common optical phenomenon in the real world. From the sloshing sparkles by water surfaces to the curved highlights in the backlight of clear glass,... 20 MIN READ