Tim Cheblokov

Timofey Cheblokov joined NVIDIA Corporation in 2004 and is currently a principal developer technology engineer, he focuses on real-time simulation and rendering techniques, including ray tracing and GPU performance optimizations.
Avatar photo

Posts by Tim Cheblokov

A graphic of a computer sending code to multiple stacks.
Content Creation / Rendering

Advanced API Performance: Pipeline State Objects

This post covers best practices when working with pipeline state objects on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see... 2 MIN READ