Timofey Cheblokov joined NVIDIA Corporation in 2004 and is currently a principal developer technology engineer, he focuses on real-time simulation and rendering techniques, including ray tracing and GPU performance optimizations.
Posts by Tim Cheblokov
Rendering / Ray Tracing
Jul 18, 2023
Advanced API Performance: Pipeline State Objects
This post covers best practices when working with pipeline state objects on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see...
2 MIN READ