Tim Cheblokov

Timofey Cheblokov joined NVIDIA Corporation in 2004 and is currently a principal developer technology engineer, he focuses on real-time simulation and rendering techniques, including ray tracing and GPU performance optimizations.
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Posts by Tim Cheblokov

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Rendering / Ray Tracing

Advanced API Performance: Pipeline State Objects

This post covers best practices when working with pipeline state objects on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see... 2 MIN READ