Tero Karras

Tero Karras joined NVIDIA Research in 2009, after having worked for 3 years with NVIDIA's Tegra business. His research interests include real time ray tracing, representations for detailed 3D content, parallel algorithms, and GPU computing.
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Posts by Tero Karras

Technical Walkthrough 4

Thinking Parallel, Part III: Tree Construction on the GPU

In part II of this series, we looked at hierarchical tree traversal as a means of quickly identifying pairs of potentially colliding 3D objects and we... 17 MIN READ
Technical Walkthrough 1

Thinking Parallel, Part II: Tree Traversal on the GPU

In the first part of this series, we looked at collision detection on the GPU and discussed two commonly used algorithms that find potentially colliding pairs... 14 MIN READ
Technical Walkthrough 2

Thinking Parallel, Part I: Collision Detection on the GPU

This series of posts aims to highlight some of the main differences between conventional programming and parallel programming on the algorithmic level, using... 10 MIN READ