Posts by Tero Karras
        
                    Simulation / Modeling / Design
        
        
        Dec 19, 2012
      
      Thinking Parallel, Part III: Tree Construction on the GPU
                                                In part II of this series, we looked at hierarchical tree traversal as a means of quickly identifying pairs of potentially colliding 3D objects and we...
                          
          
            17 MIN READ
          
        
      
    
        
                    Simulation / Modeling / Design
        
        
        Nov 26, 2012
      
      Thinking Parallel, Part II: Tree Traversal on the GPU
                                                In the first part of this series, we looked at collision detection on the GPU and discussed two commonly used algorithms that find potentially colliding pairs...
                          
          
            14 MIN READ
          
        
      
    
        
                    Simulation / Modeling / Design
        
        
        Nov 12, 2012
      
      Thinking Parallel, Part I: Collision Detection on the GPU
                                                This series of posts aims to highlight some of the main differences between conventional programming and parallel programming on the algorithmic level, using...
                          
          
            10 MIN READ
          
        
      
     
           
       
      