Simon Schirm

Simon Schirm is the project lead for the NVIDIA PhysX and Flex SDKs. He worked for NVIDIA since 2008 as a senior software engineer with main focus on the PhysX particle feature targeting PCs and consoles. Prior to joining NVIDIA he lead the effort to port the PhysX particle feature to the AGEIA physics co-processor.

Posts by Simon Schirm

Technical Walkthrough 0

Video Tutorial: Flex for Unity Plugin

This set of videos will get you started learning about the FleX for Unity plugin, NVIDIA’s particle-based simulation tool, and how to use it. 2 MIN READ