Posts by Joohwan Kim
Content Creation / Rendering
Apr 27, 2022
Improving Player Performance with Low Latency as Evident from FPS Aim Trainer Experiments
We've been collaborating with The Meta, makers of the popular KovaaK's FPS aim trainer game, for some time now to distribute experiments to their players. Our...
16 MIN READ
Simulation / Modeling / Design
Sep 01, 2020
Aiming Faster in Games with Low Computer System Latency
Figure 1. A screenshot from our experimental FPS game, called First Person Science. Players must aim at and click on the green targets to eliminate them....
6 MIN READ