Ryan Leung

Ryan works on DLSS and was a main developer on the DLSS integration into UE4. He has done extensive work debugging and fixing DLSS issues, in UE4 and other engines, implementing code to fix various DLSS-related IQ , performance and functionality issues, and working with external developers to help them troubleshoot and debug their issues. He has worked on many DLSS titles, including Fortnite.

Posts by Ryan Leung

Technical Walkthrough 0

Tips: Getting the Most out of the DLSS Unreal Engine 4 Plugin

DLSS is a deep learning, super-resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp… 5 MIN READ