Ryan Leung

Ryan works on DLSS and was a main developer on the DLSS integration into UE4. He has done extensive work debugging and fixing DLSS issues, in UE4 and other engines, implementing code to fix various DLSS-related IQ , performance and functionality issues, and working with external developers to help them troubleshoot and debug their issues. He has worked on many DLSS titles, including Fortnite.
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Posts by Ryan Leung

Simulation / Modeling / Design

Tips: Getting the Most out of the DLSS Unreal Engine 4 Plugin

DLSS is a deep learning, super-resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp, higher-resolution... 5 MIN READ