Ryan is an Engineering Manager at NVIDIA whose team works on game title engagements, game rendering performance, SDK development, and novel rendering techniques. Previously, he worked as an engineer at NVIDIA and various game companies.
Posts by Ryan Prescott
Content Creation / Rendering
Jun 28, 2022
Advanced API Performance: SetStablePowerState
This post covers best practices for using SetStablePowerState on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API...
2 MIN READ