Peter Morley works as a senior developer technology engineer at NVIDIA. Most of his work is focused on integrating DXR into AAA game engines. His previous work includes implementing DXR 1.0 and 1.1 in AMD's driver stack. He completed his MSc at University of Rhode Island in 2017 and helped research voxel space ray tracing using hidden Markov models for state estimation. When not flipping RTX On in games, he enjoys spending time with his family and playing soccer.