Peter Morley

Peter Morley works as a senior developer technology engineer at NVIDIA. Most of his work is focused on integrating DXR into AAA game engines. His previous work includes implementing DXR 1.0 and 1.1 in AMD's driver stack. He completed his MSc at University of Rhode Island in 2017 and helped research voxel space ray tracing using hidden Markov models for state estimation. When not flipping RTX On in games, he enjoys spending time with his family and playing soccer.
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Posts by Peter Morley

Simulation / Modeling / Design

Reducing Acceleration Structure Memory with NVIDIA RTXMU

Acceleration structures spatially organize geometry to accelerate ray tracing traversal performance. When you create an acceleration structure, a conservative... 11 MIN READ