DEVELOPER BLOG

Paula Jukarainen

Paula Jukarainen is a developer technology engineer at NVIDIA. Recently, she has been focusing on implementing ray tracing technology and optimizing graphics performance on various game engines. Prior to NVIDIA, she worked as a rendering engineer and team lead at UL (previously known as Futuremark) contributing to several 3DMark benchmarks. She holds a M.Sc. (Tech) degree in Computer Science from Aalto University.

Posts by Paula Jukarainen

Graphics / Simulation

Creating Physically Based Materials for Minecraft with NVIDIA RTX

Are you an experienced Minecraft content creator, but new to physically based materials? Or someone who just wants to learn the basics behind physically based… 2 MIN READ