Phillip Singh

Phillip Singh is a senior developer marketing manager at NVIDIA, specializing in games and consumer AI. He is dedicated to empowering the next generation of game developers through neural rendering and AI graphics technology. Phillip earned his master's in business administration from the Santa Clara University Leavey School of Business.
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Posts by Phillip Singh

Content Creation / Rendering

How KRAFTON Built PUBG Ally, a Co-Playable Character Powered by NVIDIA ACE

AI companions in games have long been constrained by scripted behavior trees and fixed dialogue. PUBG Ally is a different kind of system. Built by KRAFTON for... 16 MIN READ
Content Creation / Rendering

Build On-Device AI Companions with the NVIDIA ACE Game Agent SDK and Unreal Engine 5 Plugins

NVIDIA RTX technologies are deeply integrated into Unreal Engine 5 through the NVIDIA RTX Branch of Unreal Engine and the NVIDIA DLSS Unreal Engine plugin. This... 8 MIN READ
Content Creation / Rendering

What's New for Game Developers in NVIDIA RTX: DLSS 4.5 for UE5 and Multilingual AI Characters

NVIDIA RTX provides game developers with direct paths to AI-driven characters, frame generation, and ray-traced rendering. This post walks through a meaningful... 5 MIN READ
Content Creation / Rendering

Build AI-Powered Games with NVIDIA DLSS 4.5, RTX, and Unreal Engine 5

Today, game developers can begin integrating NVIDIA DLSS 4.5 with Dynamic Multi Frame Generation, Multi Frame Generation 6X, and the second-generation... 7 MIN READ
Content Creation / Rendering

How Painkiller RTX Uses Generative AI to Modernize Game Assets at Scale

Painkiller RTX sets a new standard for how small teams can balance massive visual ambition with limited resources by integrating generative AI. By upscaling... 14 MIN READ
Content Creation / Rendering

How id Software Used Neural Rendering and Path Tracing in DOOM: The Dark Ages

DOOM: The Dark Ages pushes real-time graphics to new limits by integrating RTX neural rendering and path tracing, setting a new standard for how modern games... 6 MIN READ