Posts by Phillip Singh
Content Creation / Rendering
Jul 16, 2026
Q&A: How Capcom Brought Path Tracing to RE ENGINE Across PRAGMATA and Resident Evil Requiem
Capcom's RE ENGINE team set out to bring path tracing into two shipping titles at once, Resident Evil Requiem and PRAGMATA, each with a different visual...
8 MIN READ
Content Creation / Rendering
Jun 25, 2026
Q&A: How KRAFTON Built PUBG Ally, a Co-Playable Character Powered by NVIDIA ACE
AI companions in games have long been constrained by fixed dialogue. PUBG Ally is a different kind of system. Built by KRAFTON for PUBG: BATTLEGROUNDS, this AI...
12 MIN READ
Content Creation / Rendering
Jun 16, 2026
Build On-Device AI Companions with the NVIDIA ACE Game Agent SDK and Unreal Engine 5 Plugins
NVIDIA RTX technologies are deeply integrated into Unreal Engine 5 through the NVIDIA RTX Branch of Unreal Engine and the NVIDIA DLSS Unreal Engine plugin. This...
8 MIN READ
Content Creation / Rendering
May 27, 2026
What's New for Game Developers in NVIDIA RTX: DLSS 4.5 for UE5 and Multilingual AI Characters
NVIDIA RTX provides game developers with direct paths to AI-driven characters, frame generation, and ray-traced rendering. This post walks through a meaningful...
5 MIN READ
Content Creation / Rendering
Apr 30, 2026
Build AI-Powered Games with NVIDIA DLSS 4.5, RTX, and Unreal Engine 5
Today, game developers can begin integrating NVIDIA DLSS 4.5 with Dynamic Multi Frame Generation, Multi Frame Generation 6X, and the second-generation...
7 MIN READ
Content Creation / Rendering
Feb 05, 2026
How Painkiller RTX Uses Generative AI to Modernize Game Assets at Scale
Painkiller RTX sets a new standard for how small teams can balance massive visual ambition with limited resources by integrating generative AI. By upscaling...
14 MIN READ