Posts by Phillip Singh
Content Creation / Rendering
Sep 30, 2025
How id Software Used Neural Rendering and Path Tracing in DOOM: The Dark Ages
DOOM: The Dark Ages pushes real-time graphics to new limits by integrating RTX neural rendering and path tracing, setting a new standard for how modern games...
6 MIN READ
Content Creation / Rendering
Oct 12, 2022
Upcoming Event: Level Up with NVIDIA: DLSS, DLAA, and NVIDIA Image Scaling in Unreal Engine 5
Join us for the second episode of our webinar series, Level Up with NVIDIA. You learn how to use the latest NVIDIA RTX technology in Unreal Engine 5, followed...
1 MIN READ
Content Creation / Rendering
Aug 24, 2022
Top Sessions for Game Developers at GTC 2022
Learn about the latest RTX and neural rendering technologies and how they are accelerating game development.
1 MIN READ
Content Creation / Rendering
Aug 22, 2022
Get Your NVIDIA RTX Games Ready for Epic MegaJam
Create a project in Unreal Engine and submit it by September 1 for your chance to win an NVIDIA GeForce RTX 3080 GPU.
1 MIN READ
Simulation / Modeling / Design
May 21, 2021
Realistic Lighting in Justice with Mesh Shading
NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine...
5 MIN READ
Simulation / Modeling / Design
Apr 14, 2021
Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC
SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. Developers can...
9 MIN READ