Posts by Oli Wright
Rendering
Apr 25, 2022
Identifying Shader Limiters with the Shader Profiler in NVIDIA Nsight Graphics
A less well-known but cool feature of NVIDIA Nsight Graphics is the Shader Profiler. This enables you to find hot spots in your shaders that can help you to...
8 MIN READ
Simulation / Modeling / Design
Jan 29, 2021
Managing Memory for Acceleration Structures in DirectX Raytracing
In Microsoft Direct3D, anything that uses memory is considered a resource: textures, vertex buffers, index buffers, render targets, constant buffers, structured...
6 MIN READ