Oli Wright

Oli Wright has worked in the games’ industry for a long time. He wrote his first software rasterizer in 1992. Now he works on integrating real-time ray tracing into games like Minecraft, something he never dreamed would be possible.
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Posts by Oli Wright

Content Creation / Rendering

Identifying Shader Limiters with the Shader Profiler in NVIDIA Nsight Graphics

UPDATE: NVIDIA Nsight Graphics 2023.3 and later feature the new Real-Time Shader Profiler, the first temporal sampling profiler for GPU shaders. This profiler... 8 MIN READ
Simulation / Modeling / Design

Managing Memory for Acceleration Structures in DirectX Raytracing

In Microsoft Direct3D, anything that uses memory is considered a resource: textures, vertex buffers, index buffers, render targets, constant buffers, structured... 6 MIN READ