Posts by Oli Wright
Content Creation / Rendering
Apr 25, 2022
Identifying Shader Limiters with the Shader Profiler in NVIDIA Nsight Graphics
UPDATE: NVIDIA Nsight Graphics 2023.3 and later feature the new Real-Time Shader Profiler, the first temporal sampling profiler for GPU shaders. This profiler...
8 MIN READ
Simulation / Modeling / Design
Jan 29, 2021
Managing Memory for Acceleration Structures in DirectX Raytracing
In Microsoft Direct3D, anything that uses memory is considered a resource: textures, vertex buffers, index buffers, render targets, constant buffers, structured...
6 MIN READ