Oleg Kuznetsov

Oleg has been a senior developer technology engineer at NVIDIA since 2005. He is an expert in DirectX applications and real-time graphics optimizations.
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Posts by Oleg Kuznetsov

A graphic of a computer sending code to multiple stacks.
Rendering / Ray Tracing

Advanced API Performance: Synchronization

Synchronization in graphics programming refers to the coordination and control of concurrent operations to ensure the correct and predictable execution of... 2 MIN READ