Nathan Reed

Nathan has been doing computer graphics programming in games and game-adjacent fields since 2008. Currently, he works on Adobe’s 3D and immersive tools. Formerly, he was at 343 Industries (Halo Infinite), Sony’s Sucker Punch studio (Ghost of Tsushima, Infamous), and NVIDIA.

Posts by Nathan Reed

Simulation / Modeling / Design

Visualizing Depth Precision

This post was originally published on the Developer Zone. Depth precision is a pain that every graphics programmer has to struggle with sooner or later. Many... 11 MIN READ