Nathan Reed

Nathan has been doing computer graphics programming in games and game-adjacent fields since 2008. Currently, he works on Adobe’s 3D and immersive tools. Formerly, he was at 343 Industries (Halo Infinite), Sony’s Sucker Punch studio (Ghost of Tsushima, Infamous), and NVIDIA.

Posts by Nathan Reed

Technical Walkthrough 1

Visualizing Depth Precision

Discussion and diagrams to help you understand how nonlinear depth mapping works in different situations, intuitively and visually. 11 MIN READ