DEVELOPER BLOG

Morgan McGuire

Morgan is a Distinguished Research Scientist at NVIDIA working to create new experiences through hardware and software innovation. He’s the coauthor of The Graphics Codex, Computer Graphics: Principles and Practice, and Creating Games and contributed to the Skylanders, Call of Duty, Marvel Ultimate Alliance and Titan Quest series of video games. He holds faculty appointments at Williams College, the University of Waterloo, and McGill University and received a Ph.D. from Brown University.

Posts by Morgan McGuire

Graphics / Simulation

RTX Global Illumination Part I

RTX Global Illumination (RTX GI) creates changing, realistic rendering for games by computing diffuse lighting with ray tracing. It allows developers to extend… 15 MIN READ
Game Development

Coffee Break: Ray Plus Raster Era Begins

After decades of research, NVIDIA has unearthed the holy grail of video game graphics: real-time ray tracing! This series of videos will explain why you need to… 9 MIN READ