Michael Lin

Michael Lin is a robotics manipulation software engineer at NVIDIA. He brings prior experience in robot control and methods to enable sim-to-real transfer in robot learning, with a current emphasis on developing humanoid loco-manipulation controllers to enable whole body teleoperation for robot task demonstrations. Prior to NVIDIA, he completed his PhD at Stanford University, where his research focused robot tactile perception and control in unstructured environments.
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Posts by Michael Lin

Robotics

Streamline Robot Learning with Whole-Body Control and Enhanced Teleoperation in NVIDIA Isaac Lab 2.3

Training robot policies from real-world demonstrations is costly, slow, and prone to overfitting, limiting generalization across tasks and environments. A... 10 MIN READ