Posts by Josef Spjut
Content Creation / Rendering
Apr 27, 2022
Improving Player Performance with Low Latency as Evident from FPS Aim Trainer Experiments
We've been collaborating with The Meta, makers of the popular KovaaK's FPS aim trainer game, for some time now to distribute experiments to their players. Our...
16 MIN READ
Simulation / Modeling / Design
Jan 04, 2022
Improving Aiming Time on Small FPS Targets with Higher Resolutions and Larger Screen Sizes
The majority of esports professionals today tend to play on high-refresh-rate 240 or 360 Hz monitors, the bulk of which are available with 24 to 25 inch...
8 MIN READ
Simulation / Modeling / Design
Sep 01, 2020
Aiming Faster in Games with Low Computer System Latency
Figure 1. A screenshot from our experimental FPS game, called First Person Science. Players must aim at and click on the green targets to eliminate them....
6 MIN READ