Josef Spjut

Josef Spjut is a senior research scientist at NVIDIA working on new human experiences, such as esports and augmented reality. His research interests include computer graphics, ray tracing, video games, and high performance human-computer interaction. Prior to joining NVIDIA, he was a visiting assistant professor in engineering at Harvey Mudd College. Josef received a Ph.D. from the University of Utah and a B.S. from University of California, Riverside, both in computer engineering.
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Posts by Josef Spjut

Content Creation / Rendering

Improving Player Performance with Low Latency as Evident from FPS Aim Trainer Experiments

We've been collaborating with The Meta, makers of the popular KovaaK's FPS aim trainer game, for some time now to distribute experiments to their players. Our... 16 MIN READ
Simulation / Modeling / Design

Improving Aiming Time on Small FPS Targets with Higher Resolutions and Larger Screen Sizes

The majority of esports professionals today tend to play on high-refresh-rate 240 or 360 Hz monitors, the bulk of which are available with 24 to 25 inch... 8 MIN READ
Simulation / Modeling / Design

Aiming Faster in Games with Low Computer System Latency

Figure 1. A screenshot from our experimental FPS game, called First Person Science. Players must aim at and click on the green targets to eliminate them.... 6 MIN READ