James Bigler

James Bigler has been fascinated with computer graphics since his first use of Logo. His love of interactive ray tracing started at the University of Utah where he worked with Dr. Steven Parker on ray tracing technology as an undergraduate, master’s student, and research developer. That path eventually led to NVIDIA in 2008, where he has been a principal developer on the NVIDIA OptiX team ever since.
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Posts by James Bigler

Content Creation / Rendering

Neural Rendering in NVIDIA OptiX Using Cooperative Vectors

The release of NVIDIA OptiX 9.0 introduces a new feature called cooperative vectors that enables AI workflows as part of ray tracing kernels. The feature... 13 MIN READ