Grigoriy Odegov is a Developer Technology engineer at Nvidia who specializes in game engine graphics for mobile platforms and PC. Worked on various internal projects with Unreal Engine 4.
Posts by Grigory Odegov
Mar 21, 2018
Implementing NVIDIA Highlights Plugin for Unreal Engine 4
NVIDIA Highlights tutorial for Unreal Engine 4 enables programmers to add automated video capture of key in-game moment s
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Discovering New Features in CUDA 11.4
AI / Deep Learning
Developing a Question Answering Application Quickly Using NVIDIA Riva
Graphics / Simulation
NVIDIA Showcases the Latest in Graphics, AI, and Virtual Collaboration at SIGGRAPH