Grigoriy Odegov is a Developer Technology engineer at Nvidia who specializes in game engine graphics for mobile platforms and PC. Worked on various internal projects with Unreal Engine 4.
Posts by Grigory Odegov
Simulation / Modeling / Design
Mar 21, 2018
Implementing NVIDIA Highlights Plugin for Unreal Engine 4
NVIDIA Highlights (or just Highlights) is a feature of NVIDIA Shadowplay that allows players to capture in-game moments automatically based on in-game events....
15 MIN READ