Grigory Odegov

Grigoriy Odegov is a Developer Technology engineer at Nvidia who specializes in game engine graphics for mobile platforms and PC. Worked on various internal projects with Unreal Engine 4.

Posts by Grigory Odegov

Technical Walkthrough 0

Implementing NVIDIA Highlights Plugin for Unreal Engine 4

NVIDIA Highlights (or just Highlights) is a feature of NVIDIA Shadowplay that allows players to capture in-game moments automatically based on in-game events.... 15 MIN READ