David Hart

David Hart is engineering manager on the NVIDIA OptiX team. Before joining NVIDIA, he spent 15 years in production making CG films and games for DreamWorks and Disney. He founded and sold a company making online multi-user WebGL whiteboards. David holds several patents on ray tracing, sampling, and digital hair styling. David studied Computer Graphics at the University of Utah, and Cornell University in New York.
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Posts by David Hart

Content Creation / Rendering

Neural Rendering in NVIDIA OptiX Using Cooperative Vectors

The release of NVIDIA OptiX 9.0 introduces a new feature called cooperative vectors that enables AI workflows as part of ray tracing kernels. The feature... 13 MIN READ
Content Creation / Rendering

Render Path-Traced Hair in Real Time with NVIDIA GeForce RTX 50 Series GPUs

Hardware support for ray tracing triangle meshes was introduced as part of NVIDIA RTX in 2018. But ray tracing for hair and fur has remained a compute-intensive... 9 MIN READ