DEVELOPER BLOG

Adam Marrs

Adam Marrs is a Senior Graphics Engineer in the Game Engines and Core Technology group at NVIDIA, where he works on real-time rendering for games and film. His experience includes work on commercial game engines, shipped game titles, real-time ray tracing, and published graphics research. He holds PhD and MS degrees in computer science from North Carolina State University and a BS in computer science from Virginia Tech.

Posts by Adam Marrs

Graphics / Simulation

Ray Tracing Gems II Available Today as Free Digital Download

This Open Access book is a must-have for anyone interested in real-time rendering. 3 MIN READ
Graphics / Simulation

Tips & Tricks: Getting the Best Ray Tracing Performance Out of Unreal Engine 4.23

Roughly five months ago, we introduced you to the new ray tracing support (via DirectX Raytracing) in the 4.22 release of Unreal Engine. Recently… 6 MIN READ
Graphics / Simulation

RTX Global Illumination Part I

RTX Global Illumination (RTX GI) creates changing, realistic rendering for games by computing diffuse lighting with ray tracing. It allows developers to extend… 15 MIN READ
Graphics / Simulation

Introduction to Ray Tracing in Unreal Engine 4.22

Epic Games is adding ‘Early Access’ support for ray tracing through the DirectX Raytracing API (DXR) to Unreal Engine with the pending release of Unreal Engine… 12 MIN READ