Alexander Majercik

Alexander (Zander) Majercik joined NVIDIA as a Research Software Engineer in 2018 after a research internship. His main research interest is novel rendering algorithms with a focus on ray-tracing. As a software engineer at NVIDIA Research, he implements software supporting projects in vision science, novel display technologies, and deep learning algorithms. He graduated from Williams College in 2017 with a BA in Computer Science.
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Posts by Alexander Majercik

Simulation / Modeling / Design

RTX Global Illumination Part I

RTX Global Illumination (RTX GI) creates changing, realistic rendering for games by computing diffuse lighting with ray tracing. It allows developers to extend... 15 MIN READ