Adam Leibel is a member of the NVIDIA driver team, providing performance optimization and enhancements. Adam works to give NVIDIA GPUs the best performance possible.
Posts by Adam Leibel
Rendering / Ray Tracing
Jul 10, 2023
In-Game GPU Profiling for DirectX 12 Using SetBackgroundProcessingMode
If you are a DirectX 12 (DX12) game developer, you may have noticed that GPU times displayed in real time in your game HUD may change over time for a given...
4 MIN READ