Anders Langlands

Anders Langlands is the director of Omniverse Rendering and Materials at NVIDIA. With over twenty years of experience in high-fidelity rendering and materials for computer graphics, Anders leads product management for rendering and materials in Omniverse. He is also the Vice-Chair of the AOUSD Materials Working Group.
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Posts by Anders Langlands

A shaded scene using OpenPBR materials and Omniverse RTX Renderer.
Simulation / Modeling / Design

Unlock Seamless Material Interchange for Virtual Worlds with OpenUSD, MaterialX, and OpenPBR

Today, NVIDIA, and the Alliance for OpenUSD (AOUSD) announced the AOUSD Materials Working Group, an initiative for standardizing the interchange of materials in... 7 MIN READ