Andrew Allan

Andrew has worked at NVIDIA since 2015 as part of the Developer and Performance Technology team. He leads the European performance team, which helps developers optimize their titles for GeForce graphics cards.
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Posts by Andrew Allan

Content Creation / Rendering

Ray Tracing Validation for DirectX 12 and Vulkan

This post was updated on April 17, 2024. For developers working on ray tracing applications for both DirectX 12 and Vulkan, ray tracing validation is here to... 8 MIN READ
Simulation / Modeling / Design

Advanced API Performance: Memory and Resources

This post covers best practices for memory and resources on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API... 5 MIN READ