PhysX Turbulence enables high definition smoke and fog interaction, dust devils, sand and snow storms as well as supernatural effects in games to provide a much more dynamic and interactive game experience. It can be used to augment any existing particle techniques with realistic response to moving solid objects and turbulent fluid motion. The simulation quality can be easily scaled up or down based on target platform performance. The authoring tool allows the artist to change parameters such as fluid viscosity, turbulence and particle mass to create inspiring particle effects based on fluid dynamics.
- Artist-focused tools to ensure turnkey solutions
- Interactive massive particle simulation
- Heat sources and jets
- Integrated with PhysX Particles
- Noise support
- Ease of scalability for different gaming platforms
- Level of Detail control
|Quick Links||Turbulence Tutorials|
NVIDIA Turbulence Game/Demo Examples
Assassin's Creed: Black Flag
Turbulence was used for the interactive smoke effects.
Batman: Arkham Origins
Turbulence was used for the interactive snow and smoke effects.
NVIDIA Turbulence in CryEngine - GDC2013
Simple testmap to show NVIDIA Turbulence in CryEngine. NVIDIA Turbulence is PHYSX independent and works very well in CryEngine
PlanetSide 2 is a free-to-play massively multiplayer online first person shooter. The game was just recently upgraded with support for Turbulence and Particle effects to provide an even more realistic interactive game-play.
Hawken is an action-packed, fast-paced, free-to-play, mech-based, multiplayer first-person shooter, set in a visually-rich future setting destroyed by corporate greed. The additional Turbulence/Particle effects in Hawken 2 provide a much more realistic and interactive game experience.
Turbulence Demo GDC2012
The first part of the video is showing a simple UE3 test level with Turbulence (engineering art). The energy particle effect is using 36K particles, the character effect 41K particles and the greened effect 100K particles. Weapons and characters can interact with Turbulence.
Turbulence was used in DarkVoid to enhance the weapon and jetpack effects. Up to 100k particles were used for the disintegrator and jetpack effects to create a cinematic game experience. The video below illustrates how the game experience was changed significantly.
Real-time 3D fluid and particle simulation