This page is home base for all of our PhysX and VisualFX tutorial and sample files. After following these tutorials and working through the sample content, you should have a good foundation of how to author PhysX and VisualFX content. The knowledge contained here will provide you, the artist, with an expanded creative palette that allows for new creative freedoms to add new kinds of physical effects to your immersive projects. These tutorials demonstrate basic and advanced techniques that can be applied to your game production.
The clothing tutorials for 3dsMax guide you through navigating the new UI components, setting up basic and advanced assets, and exporting to a game engine such as Unreal Engine 3.
The clothing tutorials for Maya also guide you through navigating the new UI components, setting up a common character asset , and exporting to a game engine such as Unreal Engine 3.
The turbulence tutorials guide you through the turbulence parameters and show you how you can create cool turbulence effects in UE3. We also provide a standalone turbulence authoring tool for non UE3 games.
The NVIDIA HairWorks tutorials guide you through mesh preparation, grooming and transferring data via apx out of the DCC tools as well as using the NVIDIA HairWorks Viewer for iterating and tuning assets to get the desired look and feel.