The latest destruction tools can be downloaded from our download center (see link below). The tutorial files require PhysXLab 1.0 (beta 4) or higher. For UE3 related info check also EPIC Unreal Developer Networks.

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APEX Destruction with PhysXLab: Slice Fracturing

This PhysXLab tutorial provides a step by step overview of how to use slice fracturing for APEX Destruction. (Tutorial files are included in PhysXLab)

APEX Destruction with PhysXLab: Cut-Out Fracturing

This tutorial provides a step by step overview of how to generate cut-out fracturing on a brick wall. (Tutorial files are included in PhysXLab)

APEX Destruction with PhysXLab: Jersey Barrier with minimal overhead

This APEX tutorial provides step by step instructions on how a jersey barrier can be created as a destructible object. The destructible chunks are replaced by particles to limit the creation of additional rigid bodies and therefore provide a low cost option for destruction. (Tutorial Files)
Requires PhysXLab 1.0 or higher.

APEX Destruction with UDK: Fracture Materials

This tutorial describes how to use fracture materials in UDK. Requires September 2011 UDK release and PhysXLab 1.0 or higher.

APEX Destruction with PhysXLab: Wood Material

This tutorial provides step by step instructions for creating a destructible wood plank. (Tutorial Files)
Requires PhysXLab 1.0 or higher.

APEX Destruction with UDK: Form Extended Structures

This tutorial describes how to use form extended structures in UDK. (Tutorial Files) Requires September 2011 UDK release and PhysXLab 1.0 or higher.

APEX Destruction with UDK: Impact Damage

This tutorial describes how to set and use impact damage in UDK. (Tutorial Files) Requires September 2011 UDK release and PhysXLab 1.0 or higher.

APEX Destruction with PhysXLab: Full Destruction with Fracture Maps

This tutorial contains two videos. The first video illustrates how to create fracture maps in Photoshop and the second one provides step by step instructions on how to create a fully destructible asset with fracture maps. (Tutorial Files)
Requires PhysXLab 1.0 (beta 4) or higher.

APEX Destruction with PhysXLab: Multiple FBX

This tutorial contains two videos. The first video provides step by step instructions on how to prep a multi FBX asset in 3dsMax and the second one shows how to import and set up a multi FBX asset in PhysXLab. (Tutorial Files)
Requires PhysXLab 1.0 (beta 4) or higher.