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Last Updated: 02 / 13 / 2009

NVIDIA PhysX Tools and Middleware Partners

NVIDIA PhysX with Autodesk

Autodesk, 3ds Max & Alias

Plug-in for Autodesk 3ds Max enables support for NVIDIA PhysX SDK (formerly called NovodeX) for artists using Autodesk® 3ds Max®. This is one of the most popular 3D tools for multimedia development. This closely integrated plug-in functionality will be combined with export capability, which enables 3ds Max artists to easily export physics-rich characters and environments into runtime game applications.

With NVIDIA's PhysX Technology plug-in, artists can incorporate software physics effects and hardware-accelerated realism into game action in an intuitive, graphical way - without requiring the intervention of programmers.

3ds Max

3ds Max software is the most popular 3D tool for game development with consistent delivery of high-quality results. As content becomes more complex and workflow and creative management prove more challenging, companies look not only to the market-proven 3ds Max modeling, animation and rendering toolset, but also to Autodesk's commitment to providing solid cost of ownership benefits through engineering advancements, re-investment in R&D, and progressive subscription service advantages.

Alias

Alias develops award-winning software, custom development and training solutions for the film and video, games, web, interactive media, automotive, industrial design, education and visualization markets. On March 1, 2003, the Academy of Motion Picture Arts and Sciences awarded Alias|Wavefront' an Oscar® for scientific and technical achievement for the development of Maya software, the professional 3D animation and effects package. Alias also offers a powerful range of services for new to advanced users in the most demanding environments. Learning Tools and training, support, and professional services help meet rigorous production deadlines.

Entertainment customers include: CNN, Digital Domain, Disney, Electronic Arts, Industrial Light & Magic, Factor 5 LLC, Midway Games, Nintendo, Pacific Data Images (PDI)/DreamWorks SKG, Sega, Sony Pictures Imageworks, Square Enix Co., Ltd., Warner Feature Animation and Weta Ltd. Design customers include AT&T, BMW, Boeing, Fiat, Ford, General Motors, Honda, Italdesign, Kodak, Kwikset, Mattel, Price Pfister, Renault, Rollerblade, Sharp, Trek Bicycle, Teague and Timex.

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NVIDIA PhysX with COLLADA

Plug-in for Autodesk 3ds Max COLLADA

(COLLAborative Design Activity) Plug-in for Autodesk 3ds Max continues its continued support for physics standardization by its contributions to the COLLADA digital asset exchange schema. NVIDIA is helping to define COLLADA physics, providing a standardized way for physics to be implemented into a variety of game development environments using a variety of creative tools.

COLLADA (COLLAborative Design Activity) is supported by major tools vendors such as Alias, Avid and Discreet, as well as other significant third-party tools vendors and 3D graphics board manufacturers. The goal of COLLADA is to establish an open standard digital asset schema for interactive 3D applications. Originally created by Sony Computer Entertainment Inc., COLLADA has earned broad support among game developers. NVIDIA's role in the COLLADA physics standards' process will be included in a presentation given by Sony Computer Entertainment America at SIGGRAPH 2005.
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NVIDIA PhysX with Discreet sparks

Discreet sparks® Developer

Sparks is an enhanced developer program. Created to serve the unique needs of developers in the entertainment industry, Sparks is the Autodesk Media and Entertainment developer program, providing developer support, programming tools, and marketing and sales opportunities to its members.
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NVIDIA PhysX with Emergent

Emergent

NVIDIA Technologies is the first company to join Emergent Game Technologies’ partner program. The new partner program puts even more power, choice and creative control in developer’s hands by integrating industry-leading middleware technology in a complete single source development framework.
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NVIDIA PhysX with EMotion FX

EMotion FX

EMotion FX is a real time next generation Character Animation SDK with PhysX integation and setup tools included. The SDK is designed from the ground up to take full advantage of hardware that allows parallel processing and also includes a code path optimized for single processor hardware.

EMotion FX includes PhysX Ragdoll support and ships with powerful exporters and set up tools that have been used since 2003 for exporting the complex animation requirements and static geometry of games in all genres from MMORPG to Sports titles.

Out of the box EMotion FX includes full body skeletal and facial animation support , real time motion retargeting, inverse kinematics and exporter support for Max and Maya. The product is currently available for PS3, Wii, Xbox360 and PC.
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NVIDIA PhysX with EPHERE Productions

EPHERE Productions

Collaborating with NVIDIA to add physics capability to Ornatrix, a hair solution plug-in for 3ds Max. The plug-in allows artists to create, model, animate, and render any type of hair, fur, or fiber-based object via the 3ds Max interface.
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NVIDIA PhysX with ferReel

FerReel Animination Labs

FerReel Animation labs incorporates NVIDIA PhysX as a rigid body solver to enhance speed and capability of Blast Code MOAB, a unique method of creating fully geometric animated demolition sequences using NURBS surfaces. Gamers using the NVIDIA PhysX processor will experience these effects with greatly increased performance and quality.
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NVIDIA PhysX with Fork Particle

Fork Particle

Fork Particle integrates NVIDIA PhysX directly into Fork Particle Studio, an authoring application for particle systems. Advanced physics and collision support from the NVIDIA PhysX platform will aid artists and designers in creating spectacular special effects. Fork Runtime SDK and NVIDIA PhysX integration empowers game developers to simulate computationally intense effects in real-time.
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NVIDIA PhysX with Natural Motion Ltd

Natural Motion

NaturalMotion Ltd is the creator of Dynamic Motion Synthesis (DMS), a break-through in 3D character animation. Based on Oxford University research, Dynamic Motion Synthesis creates high-quality 3D character animation in real time by combining artificial intelligence, biomechanics, and dynamics simulation
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NVIDIA PhysX with OC3 Entertainment

OC3 Entertainment

OC3 Entertainment integrates NVIDIA PhysX Technology into the sampling rendering engine of FaceFX, a solution for synchronizing facial animations to audio dialog with realtime feedback.  Their current plan is to experiment with new techniques for facial animation using NVIDIA PhysX processor, for example using physics to more accurately describe how skin slides over the facial bones and muscles.
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NVIDIA PhysX with orbaz

Orbaz Technologies

Orbaz Technologies is using NVIDIA PhysX for collision simulation for Particle Flow Tools Box#2, a set of operators for Particle Flow for fragmentation/fracturing and dynamic collision simulation in particle systems.
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NVIDIA PhysX with RAD Games

RAD Games

Granny 3D: A complete system for adding 3D geometry and animations into your game quickly and easily.

Granny is a powerful toolkit for building all kinds of interactive 3D applications. It features the most efficient and flexible content exporters, data manipulation, and run-time animation system you'll find anywhere. It was built from the ground up to allow you to decide, on a case by case basis, precisely how Granny should be integrated into your code and art pipeline. It has been licensed by over 400 games since its release.
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NVIDIA PhysX with Artificial Studios Reality Engine

Reality Engine

Artificial Studios is a game and middleware studio dedicated to advancing the state of professional game development solutions. The company's flagship product is Reality Engine, a total solution for games using next-generation DirectX9-powered graphics, dynamic physics, and high performance networking with a number of licensed titles already in development. Artificial Studios are simultaneously in development of an innovative, large-scale game for the PC and upcoming high-end consoles featuring these capabilities
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NVIDIA PhysX with Softimage

SoftImage Plug-In Developer

SOFTIMAGE | XSI 3-D modeling

Softimage Co., a subsidiary of Avid Technology, Inc, supports the NVIDIA PhysX SDK with the upcoming release of SOFTIMAGE® | XSI® version 5.0, Avid's award-winning digital character and visual effects software.

Artists have created some of the most memorable game characters using SOFTIMAGE | XSI software, and their real-time interactivity will increase with XSI v.5.0 by taking advantage of NVIDIA's state-of-the-art physics simulation engine for rigid body dynamics and high-precision actual-shape collision handling. In addition, Softimage plans to offer support for hardware-accelerated simulation using the NVIDIA PhysX processor.

SOFTIMAGE | XSI is a complete 3-D modeling and animation solution for the film, broadcast, post-production and interactive entertainment industries. SOFTIMAGE | XSI software is the creative engine behind the Avid Computer Graphics toolset, and an integral player in Avid's Make, Manage and Move Media strategy. It is the industry's first 3-D nonlinear production environment providing artists the freedom to make professional computer graphics, 3-D animation, and visual effects - from major motion pictures to CG features and commercials, to video games. Softimage is proud to count amongst its customers: Lionhead Studios, Ubisoft, Capcom, Konami, SONY, Valve, Pandemic, Taito, Sega and Atari.
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NVIDIA PhysX with cebas

ThinkingParticles 2.5

The new 2.5 release shows why ThinkingParticles is the world's most powerful rule based particle system for 3ds max. cebas continues to listen to users and make improvements available – at no charge to users – to an already robust product. ThinkingParticles 2.5 gives users unprecedented value for 3ds Max and VIZ.

Many new options have been added to support the rigid body dynamics features provided in the NVIDIA PhysX engine. ThinkingParticles 2.5 supports the latest PhysX SDK for Rigid Body dynamics and future hardware acceleration on systems enabled by the NVIDIA PhysX Processor.

"The incorporation of NVIDIA PhysX into the ThinkingParticles 2.5 product release is a terrific and natural extension of our leading edge physics software and hardware technology," Said Manju Hegde, CEO at NVIDIA. "Now the power of PhysX will be helping enable true Newtonian physics in one of the film industry's leading special effect tools." Watch NVIDIA Tool videos at cebas.com
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NVIDIA PhysX with Unity

Unity

Unity is a Mac OS X based game editor and engine that allows Mac executables, Windows executables, and browser versions to be created in a single action.Unity makes it easy to use the features of NVIDIA PhysX, and developers can automatically make physical effects expand massively in the presence of an NVIDIA PhysX processor. The engine also features extensible graphics, particle effects, highly optimized scripting, skinned character animation and ragdoll effects, all of which integrates smoothly with NVIDIA's technology.
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NVIDIA PhysX with Unreal Engine

Unreal Engine

Unreal Engine 3 is a complete game development framework for next-generation consoles and PC's, providing the vast array of core technologies, content creation tools, and support infrastructure required by top game developers.


NVIDIA PhysX SDK Support

NVIDIA offers a wide range of flexible and affordable support programs designed to provide the best possible utilization of the PhysX platform as it pertains to your development needs.

For details on NVIDIA PhysX SDK Support contact us directly at NV-PhysXDevSupport@nvidia.com




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