
Last Updated:
07
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18
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2008
NVIDIA PhysX Tools and Middleware Partners

Autodesk, 3ds Max & Alias
Plug-in for Autodesk 3ds Max enables support for NVIDIA PhysX SDK
(formerly called NovodeX) for artists using Autodesk® 3ds Max®. This is
one of the most popular 3D tools for multimedia development. This closely
integrated plug-in functionality will be combined with export capability, which
enables 3ds Max artists to easily export physics-rich characters and
environments into runtime game applications.
With NVIDIA's PhysX Technology plug-in, artists can incorporate software
physics effects and hardware-accelerated realism into game action in an
intuitive, graphical way - without requiring the intervention of
programmers.
3ds Max
3ds Max software is the most popular 3D tool for game development with
consistent delivery of high-quality results. As content becomes more complex
and workflow and creative management prove more challenging, companies look not
only to the market-proven 3ds Max modeling, animation and rendering toolset,
but also to Autodesk's commitment to providing solid cost of ownership benefits
through engineering advancements, re-investment in R&D, and progressive
subscription service advantages.
Alias
Alias develops award-winning software, custom development and training
solutions for the film and video, games, web, interactive media, automotive,
industrial design, education and visualization markets. On March 1, 2003, the
Academy of Motion Picture Arts and Sciences awarded Alias|Wavefront' an
Oscar® for scientific and technical achievement for the development of Maya
software, the professional 3D animation and effects package. Alias also offers
a powerful range of services for new to advanced users in the most demanding
environments. Learning Tools and training, support, and professional services
help meet rigorous production deadlines.
Entertainment customers include: CNN, Digital Domain, Disney, Electronic
Arts, Industrial Light & Magic, Factor 5 LLC, Midway Games, Nintendo,
Pacific Data Images (PDI)/DreamWorks SKG, Sega, Sony Pictures Imageworks,
Square Enix Co., Ltd., Warner Feature Animation and Weta Ltd. Design customers
include AT&T, BMW, Boeing, Fiat, Ford, General Motors, Honda, Italdesign,
Kodak, Kwikset, Mattel, Price Pfister, Renault, Rollerblade, Sharp, Trek
Bicycle, Teague and Timex.
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Plug-in for Autodesk 3ds Max COLLADA
(COLLAborative Design Activity) Plug-in for Autodesk
3ds Max continues its continued support for physics standardization by its
contributions to the COLLADA digital asset exchange schema. NVIDIA is helping
to define COLLADA physics, providing a standardized way for physics to be
implemented into a variety of game development environments using a variety of
creative tools.
COLLADA (COLLAborative Design Activity) is
supported by major tools vendors such as Alias, Avid and Discreet, as well as
other significant third-party tools vendors and 3D graphics board
manufacturers. The goal of COLLADA is to establish an open standard digital
asset schema for interactive 3D applications. Originally created by Sony
Computer Entertainment Inc., COLLADA has earned broad support among game
developers. NVIDIA's role in the COLLADA physics standards' process will be
included in a presentation given by Sony Computer Entertainment America at
SIGGRAPH 2005.
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Discreet sparks® Developer
Sparks is an enhanced developer program. Created to serve the unique needs
of developers in the entertainment industry, Sparks is the Autodesk Media and
Entertainment developer program, providing developer support, programming
tools, and marketing and sales opportunities to its members.
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Emergent
NVIDIA Technologies is the first company to join Emergent Game
Technologies’ partner program. The new partner program puts even more
power, choice and creative control in developer’s hands by integrating
industry-leading middleware technology in a complete single source development
framework.
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EMotion FX
EMotion FX is a real time next generation Character Animation SDK with PhysX
integation and setup tools included. The SDK is designed from the ground up to
take full advantage of hardware that allows parallel processing and also
includes a code path optimized for single processor hardware.
EMotion FX includes PhysX Ragdoll support and ships with powerful exporters
and set up tools that have been used since 2003 for exporting the complex
animation requirements and static geometry of games in all genres from MMORPG
to Sports titles.
Out of the box EMotion FX includes full body skeletal and facial animation
support , real time motion retargeting, inverse kinematics and exporter support
for Max and Maya. The product is currently available for PS3, Wii, Xbox360
and PC.
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EPHERE Productions
Collaborating with NVIDIA to add physics capability to Ornatrix, a hair
solution plug-in for 3ds Max. The plug-in allows artists to create, model,
animate, and render any type of hair, fur, or fiber-based object via the 3ds
Max interface.
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FerReel Animination Labs
FerReel Animation labs incorporates NVIDIA PhysX as a rigid body solver to
enhance speed and capability of Blast Code MOAB, a unique method of creating
fully geometric animated demolition sequences using NURBS surfaces. Gamers
using the NVIDIA PhysX processor will experience these effects with greatly
increased performance and quality.
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Fork Particle
Fork Particle integrates NVIDIA PhysX directly into Fork Particle Studio, an
authoring application for particle systems. Advanced physics and collision
support from the NVIDIA PhysX platform will aid artists and designers in
creating spectacular special effects. Fork Runtime SDK and NVIDIA PhysX
integration empowers game developers to simulate computationally intense
effects in real-time.
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Natural Motion
NaturalMotion Ltd is the creator of Dynamic Motion Synthesis (DMS), a
break-through in 3D character animation. Based on Oxford University research,
Dynamic Motion Synthesis creates high-quality 3D character animation in real
time by combining artificial intelligence, biomechanics, and dynamics
simulation
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OC3 Entertainment
OC3 Entertainment integrates NVIDIA PhysX Technology into the sampling
rendering engine of FaceFX, a solution for synchronizing facial animations to
audio dialog with realtime feedback. Their current plan is to experiment
with new techniques for facial animation using NVIDIA PhysX processor, for
example using physics to more accurately describe how skin slides over the
facial bones and muscles.
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Orbaz Technologies
Orbaz Technologies is using NVIDIA PhysX for collision simulation for
Particle Flow Tools Box#2, a set of operators for Particle Flow for
fragmentation/fracturing and dynamic collision simulation in particle
systems.
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RAD Games
Granny 3D: A complete system for adding 3D geometry and animations into your
game quickly and easily.
Granny is a powerful toolkit for building all kinds of interactive 3D
applications. It features the most efficient and flexible content exporters,
data manipulation, and run-time animation system you'll find anywhere. It was
built from the ground up to allow you to decide, on a case by case basis,
precisely how Granny should be integrated into your code and art pipeline. It
has been licensed by over 400
games since its release.
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Reality Engine
Artificial Studios is a game and middleware studio dedicated to advancing
the state of professional game development solutions. The company's flagship
product is Reality Engine, a total solution for games using next-generation
DirectX9-powered graphics, dynamic physics, and high performance networking
with a number of licensed titles already in development. Artificial Studios are
simultaneously in development of an innovative, large-scale game for the PC and
upcoming high-end consoles featuring these capabilities
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SoftImage Plug-In Developer
SOFTIMAGE | XSI 3-D modeling
Softimage Co., a subsidiary of Avid Technology, Inc, supports the NVIDIA
PhysX SDK with the upcoming release of SOFTIMAGE® | XSI® version 5.0,
Avid's award-winning digital character and visual effects software.
Artists have created some of the most memorable game characters using
SOFTIMAGE | XSI software, and their real-time interactivity will increase with
XSI v.5.0 by taking advantage of NVIDIA's state-of-the-art physics simulation
engine for rigid body dynamics and high-precision actual-shape collision
handling. In addition, Softimage plans to offer support for
hardware-accelerated simulation using the NVIDIA PhysX processor.
SOFTIMAGE | XSI is a complete 3-D modeling and animation solution for the film,
broadcast, post-production and interactive entertainment industries. SOFTIMAGE
| XSI software is the creative engine behind the Avid Computer Graphics
toolset, and an integral player in Avid's Make, Manage and Move Media strategy.
It is the industry's first 3-D nonlinear production environment providing
artists the freedom to make professional computer graphics, 3-D animation, and
visual effects - from major motion pictures to CG features and commercials, to
video games. Softimage is proud to count amongst its customers: Lionhead
Studios, Ubisoft, Capcom, Konami, SONY, Valve, Pandemic, Taito, Sega and
Atari.
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ThinkingParticles 2.5
The new 2.5 release shows why ThinkingParticles is the world's most powerful
rule based particle system for 3ds max. cebas continues to listen to users and
make improvements available – at no charge to users – to an already
robust product. ThinkingParticles 2.5 gives users unprecedented value for 3ds
Max and VIZ.
Many new options have been added to support the rigid body dynamics features
provided in the NVIDIA PhysX engine. ThinkingParticles 2.5 supports the latest
PhysX SDK for Rigid Body dynamics and future hardware acceleration on systems
enabled by the NVIDIA PhysX Processor.
"The incorporation of NVIDIA PhysX into the ThinkingParticles 2.5 product
release is a terrific and natural extension of our leading edge physics
software and hardware technology," Said Manju Hegde, CEO at NVIDIA. "Now the
power of PhysX will be helping enable true Newtonian physics in one of the film
industry's leading special effect tools." Watch NVIDIA Tool videos at cebas.com
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Unity
Unity is a Mac OS X based game editor and engine that allows Mac
executables, Windows executables, and browser versions to be created in a
single action.Unity makes it easy to use the features of NVIDIA PhysX, and
developers can automatically make physical effects expand massively in the
presence of an NVIDIA PhysX processor. The engine also features extensible
graphics, particle effects, highly optimized scripting, skinned character
animation and ragdoll effects, all of which integrates smoothly with NVIDIA's
technology.
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Unreal Engine
Unreal Engine 3 is a complete game development framework for next-generation
consoles and PC's, providing the vast array of core technologies, content
creation tools, and support infrastructure required by top game developers.
NVIDIA PhysX SDK Support
NVIDIA offers a wide range of flexible and affordable support programs
designed to provide the best possible utilization of the PhysX platform as it
pertains to your development needs.
For details on NVIDIA PhysX SDK Support contact us directly at NV-PhysXDevSupport@nvidia.com
PhysX Links at Developer.NVIDIA.Com: