Developers need the best tools, samples, and libraries to bring their creations to life. NVIDIA's award winning GameWorks SDK gets them access to the best technology from the leader in visual computing.

In addition to providing industry-proven GameWorks solutions for real-time simulation and rendering, NVIDIA engineers deliver cutting edge presentations at world class venues like GDC and SIGGRAPH throughout the year; helping developers exploit the latest technologies for game development.

Developers can download source code for popular GameWorks SDKs on Github as well as integrated into our fork of the Unreal Engine on Github.

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Solutions Provided in NVIDIA GameWorks


Provides solutions for rendering and effects including:

  • Volumetric Lighting Implements a physical model of light scattering through DirectX shaders.
  • VXAO Voxel Accelerated Ambient Occlusion
  • HFTS Hybrid Frustum Traced Shadows
  • FleX Particle based simulation technique for real-time visual effects
  • VXGI Voxel Cone Tracing
  • HBAO+ Enhanced Horizon Based Ambient Occlusion
  • TXAA Temporal Anti-aliasing
  • Soft Shadows Improves on PCSS to reach new levels of quality and performance, with the ability to render cascaded shadow maps
  • Depth of Field Combination of diffusion based DOF and a fixed cost constant size bokeh effect
  • FaceWorks Library for implementing high-quality skin and eye shading
  • WaveWorks Cinematic-quality ocean simulation for interactive applications
  • HairWorks Enabling simulation and rendering of fur, hair and anything with fibers
  • GI Works Adding Global Illumination greatly improves the realism of the rendered image
  • Flow A sparse grid-based fluid simulation library for real-time applications
  • Blast A new NVIDIA GameWorks destruction library developed to replace the APEX Destruction module


Rigid bodies, cloth, destruction, particles and fluids:

  • PhysX Scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs
  • Clothing Quickly generate dynamic clothing. Artist focused with intuitive and easy authoring tools
  • Destruction Enables artists to quickly generate pervasive destruction significantly enhancing the gaming experience
  • Particles & Fluids Particles enable artists to easily provide a much more immersive environment by using physical particles which can interact e.g. with wind and explosion force fields. Particles can also be used to simulate fluids

Core SDK

Exposing access to NVIDIA Hardware:

OptiX For Games

The NVIDIA® OptiX™ Ray Tracing Engine is a programmable ray tracing framework. OptiX is used in the Games to accelerate tasks like accurate ambient occlusion and light baking.

Sample Code

Graphics and compute samples for OpenGL, Vulkan, and DirectX developers, showing cutting edge technique for games.:


Geforce tools for debugging, profiling and optimizing graphics and compute applications:

  • Nsight™ Compute Interactive kernel profiler for CUDA applications, providing detailed performance metrics and API debugging (App or command line)
  • Nsight™ Graphics Standalone developer tool that enables you to debug, profile, and export frames
  • Nsight™ Visual Studio Edition Build, Debug, Profile and Trace graphics and compute applications
  • CUDA Profiler Tools Interface (CUPTI) A dynamic library that enables the creation of profiling and tracing tools that target CUDA applications.
  • to help debug and profile OpenGL and Direct3D applications
  • PerfKit Suite of performance tools to help debug and profile OpenGL and Direct3D applications
  • Texture Tools for Photoshop Plug in for DDS export, normal maps and mipmaps

Android development tools for debugging, profiling and optimizing graphics and compute applications:

Virtual Reality

VRWorks is NVIDIA's comprehensive suite of APIs, sample code and libraries for VR developers. Game and application developers should join the GameWorks developer program to download the SDK.

NVIDIA GameWorks in Action

TheWitcher 3

Award winning The Witcher 3: Wild Hunt, is packed with GameWorks technology: HairWorks, HBAO+, Clothing, Destruction.

Tom Clancy's The Division

The Division takes uses GameWorks shadows to create a truely immersive experience: HBAO+, PCSS, HFTS.

Fallout 4

Fallout 4 is one of the first games to take advantage of our new Volumetric lighting algorithms: Volumetric Lighting, HBAO+.

Grand Theft Auto V

GTA V looks even better on PC with temporal antialiasing and contact hardening shadows: TXAA, PCSS.

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