GTC is the world’s largest, most important GPU developer conference and will take place March 17-20, 2015 in Silicon Valley. This year, GTC is highlighting the growing revolution in deep learning that can affect every aspect of computing.
Read more: http://www.gputechconf.com/
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DevTech Proviz News
Command-List OpenGL extension
NVIDIA released a new proprietary extension, called nv-command-list, allowing developers to address the driver in such an efficient way that its overhead reaches near zero, revealing the full strength of NVIDIA Graphic chips.
GTC 2015 will reveal even more on this new feature:
S5135 - GPU-Driven Large Scene Rendering in OpenGL
Tuesday, 03/17 - 16:00 - 16:50 - Room LL21B
We will present the latest OpenGL technology from NVIDIA (NV_command_list) and rendering algorithms to render large scenes, typically found in CAD/DCC applications. Through the use of new powerful OpenGL extensions, the GPU can be leveraged very efficiently to do more work autonomously of the CPU. We provide algorithms and usage scenarios for scenes made out of many parts (millions) including GPU creating its own work for rendering (occlusion culling) and transformation updates. The data management allows to minimize data transfers and a high flexibility to make changes to the scene, so that interactive editing and viewing of large data sets is possible.
NVIDIA GPU Blur Plug-in for Adobe After Effects
The NVIDIA GPU Blur Plug-in performs fast blur for video editing in After Effects using CUDA. The plug-in is based on the CUDA Toolkit sample Box Filter, adapted to perform multiple iterations for high quality, and providing both a GPU pathway and CPU fallback. The sample also demonstrates how to do self-profiling, displaying a console window to give CPU and GPU timings. Performance is 12x faster that the single core CPU fallback. This sample provides a basis for developing additional plug-ins for After Effects using CUDA.
Check out the sample here
New Samples on Github
Devtech Proviz team started a new initiative: a new set of open-source samples available in Github. This repository is a work in progress and is meant to grow. But you can already check out few samples here: https://github.com/nvpro-samples
- Command-list examples
- Occlusion culling through the GPU
- Rendering techniques for CAD
- NVIDIA OpenGL Path rendering extension example
- OptiX example
- More to come this year...