Geometric Transformation Parameters

This table describes the Geometric Transformation Parameters:

Parameter Description Range
filter

Filter quality. Supported values are:

0: LOW

1: MEDIUM

2: HIGH

uint: [0, 2]
model

Lens Model. Supported values are:

POLYNOMIAL

FISHEYE_EQUIDISTANT

FISHEYE_EQISOLID

FISHEYE_ORTHOGRAPHIC

FISHEYE_STEREOGRAPHIC

uint: [0, 4]

k1

k2

k3

k4

k5

k6

Radial distortion coefficients. float

p1

p2

Tangential distortion coefficients. float

fx

fy

Camera focal length in X and Y-axis, measured in pixel units. float

cx

cy

Camera optical center in X and Y-axis, measured in pixel units. float

R00

R01

R02

R10

R11

R12

R20

R21

R22

Rotation matrix elements. float

T0

T1

T2

Translation vector elements. float

targetKfx

targetKfy

Target camera focal length in X and Y-axis, measured in pixel units. float

targetKcx

targetKcy

Target camera optical center in X and Y-axis, measured in pixel units. float

ptMatrix00

ptMatrix01

ptMatrix02

ptMatrix10

ptMatrix11

ptMatrix12

ptMatrix20

ptMatrix21

ptMatrix22

Perspective matrix elements. float
numHorRegion Number of horizontal regions. uint: [1, 4]
numVerRegion Number of vertical regions. uint: [1, 4]

horRegionWidth0

horRegionWidth1

horRegionWidth2

horRegionWidth3

Widths of regions. uint

verRegionHeight0

verRegionHeight1

verRegionHeight2

verRegionHeight3

Heights of regions. uint

log2horSpace0

log2horSpace1

log2horSpace2

log2horSpace3

Horizontal interval between the control points in regions in log2 space. uint

log2verSpace0

log2verSpace1

log2verSpace2

log2verSpace3

Vertical interval between the control points in regions in log2 space. uint
bitMaskWidth Width of the bit mask surface. uint
bitMaskHeight Height of the bit mask surface. uint
bitMaskFile Pathname of a file containing a bit mask map. string: maximum 1024 characters
maskedPixelFillColor Indicates whether to fill the masked pixels with specified color. boolean
maskY Y channel value of the default color. float: [0.0,1.0]
maskU U channel value of the default color. float: [0.0,1.0]
maskV V channel value of the default color. float: [0.0,1.0]