NVIDIA DesignWorks™ is a unique suite of tools and technologies designed specifically for developers creating professional graphics and advanced rendering applications. Now, developers of CAD, AEC, and rendering applications can have a wide range of development tools, sample code, and advanced libraries to do their best work.
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Platforms and Technologies
Solutions for creating realistic images using ray tracing, or real time rendering techniques with OpenGL®, DirectX®, or Vulkan™
Iray SDK rendering by simulating the physical behavior of light and materials
MDL SDK description language for materials and lights that can be shared across renderers
vMaterials library with hundreds of ready to use real world materials
OptiX programmable ray tracing framework
GVDB Sparse Volumes a GPU-based framework for VBD data structures inspired by OpenVDB used for motion picture visual effects and modelling.
VXGI real-time global illumination
Path Rendering GPU-acceleration for 2D vector graphics
NVIDIA Pro Pipeline high performance rendering pipeline for scenes with complex scene graphs
Rendering Methods optimized sampling algorithms for faster image convergence, modified shading and more
Technologies for visualizing your designs with high fidelity at any scale
Mosaic multi-display scaling and synchronization
Warp & Blend adjust geometry and intensity for multi-projector systems
Capture SDK capture and video compression software development kit
Immersive design applications can benefit tremendously from the latest virtual reality technology.
- VRWorks is NVIDIA’s set of APIs, libraries, and features that enable both VR headset and application developers to deliver amazing VR experiences.
As a developer of professional graphics applications you now have a choice between two Khronos standards: OpenGL, a higher level API, or Vulkan a new explicit API which will give you more control of the GPU hardware.
- Vulkan is the first new generation, low-level API that is cross platform. It has a simpler, thinner driver meaning less latency and overhead than traditional OpenGL or Direct3D.
Rigid bodies, cloth, destruction, particles and fluids:
PhysX Scalable physics solution
Clothing Quickly generate dynamic clothing
Destruction Enables artists to quickly generate pervasive destruction
Particles & Fluids Physical particles which can interact with wind and other forces. Particles can also be used to simulate fluids
Incorporate live video streams at low latency
Access and manage NVIDIA Hardware through an application interface
NVAPI full access to NVIDIA GPUs and drivers in any UI and non-UI application
NVWMI graphics/display management through Microsoft Windows Management Instrumentation
NVML API for monitoring and managing various states of NVIDIA GPUs
Graphics and compute samples for developers of professional design applications.
Tools for debugging, profiling and optimizing graphics and compute applications: