Build, debug, profile and trace your Graphics and GPU Computing applications with Nsight™ Visual Studio Edition 4.0 with support for CUDA 6.0, DirectX 9/11, OpenGL APIs directly within Microsoft Visual Studio 2008 SP1 or higher!

The full production release of NVIDIA® Nsight™ Visual Studio Edition 4.0 his now available under the new NVIDIA GameWorks Download Center. This new release adds support for the new Maxwell GPU architecture, a completely redesigned Frame Debugger for users of Microsoft® DirectX™, dynamic shader editing for GLSL shaders, byte code-level debugging for HLSL shaders, CUDA 6.0, and Visual Studio 2013.

Please note that this release of Nsight™ Visual Studio Edition requires NVIDIA Display Driver Release 332 or newer.

Download Nsight Visual Studio Edition 4.0 Now!

To download, you must be a member of the NVIDIA GameWorks Registered Developer Program. To join, simply create a new account (it's free and easy) and then view the latest available version here.

Here are a few highlights of the new NVIDIA® Nsight™ Visual Studio Edition 4.0:

  • Support for the new Maxwell architecture (for example, found in the GeForce GTX 750 Ti and 750) and new various GPUs.
  • Support for the CUDA 6.0 Toolkit.
  • Microsoft Visual Studio 2013 is now supported.
  • Updates to the frame debugger, frame profiler, pixel history, and geometry viewer.
  • Dynamic shader editing is now available for GLSL shaders.
  • Debugging of release compiled HLSL shaders at the byte code level.
  • Visual Studio can now visualize the Render Target/Back Buffer/Frame Buffer.

 

For a full list of new features, please see 4.0 New Features.

A corresponding version of NVIDIA PerfKit is available for download. PerfKit provides access to low-level performance counters to help debug and profile OpenGL and Direct3D applications.