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Tag: Resources
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Technical Walkthrough
May 20, 2021
Tips: Acceleration Structure Compaction
In ray tracing, more geometries can reside in the GPU memory than with the rasterization approach because rays may hit the geometries out of the view frustum....
7 MIN READ
Technical Walkthrough
Jan 29, 2021
Managing Memory for Acceleration Structures in DirectX Raytracing
In Microsoft Direct3D, anything that uses memory is considered a resource: textures, vertex buffers, index buffers, render targets, constant buffers, structured...
6 MIN READ
Technical Walkthrough
Apr 02, 2012
What are Your Favorite Parallel Programming References?
Recently a colleague asked if I could recommend a good parallel programming textbook. Since it isn't the first time I've been asked this question, and it comes...
3 MIN READ