Tag: Resources

Graphics / Simulation

Managing Memory for Acceleration Structures in DirectX Raytracing

In Microsoft Direct3D, anything that uses memory is considered a resource: textures, vertex buffers, index buffers, render targets, constant buffers… 6 MIN READ
Accelerated Computing

What are Your Favorite Parallel Programming References?

Recently a colleague asked if I could recommend a good parallel programming textbook. Since it isn't the first time I've been asked this question… 3 MIN READ