Yuan Lin is a principal engineer on the compiler team at NVIDIA. He is interested in all technologies that make programs more efficient and programming more productive. Before joining NVIDIA he was a senior staff engineer at Sun Microsystems.
Posts by Yuan Lin
Simulation / Modeling / Design
Jan 15, 2018
Using CUDA Warp-Level Primitives
NVIDIA GPUs execute groups of threads known as warps in SIMT (Single Instruction, Multiple Thread) fashion. Many CUDA programs achieve high performance by...
16 MIN READ