Richard Thomson

Richard Thomson has been working in computer graphics for 30 years and currently works on the OptiX raytracing team at NVIDIA. He has a passion for procedurally generated images, especially fractals. He has a bachelor's degree in Electrical Engineering from the University of Delaware and a master's degree in Computer Science from the University of Utah.
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Posts by Richard Thomson

Developer Tools & Techniques

Debugging Ray Tracing Applications Using NVIDIA OptiX Toolkit

NVIDIA OptiX ray tracing engine is an application framework for achieving optimal ray tracing performance on the GPU. Applications using OptiX can fail in ways... 9 MIN READ