DEVELOPER BLOG

Petrik Clarberg

Petrik Clarberg is a Senior Research Scientist at NVIDIA where he pushes the boundaries of real-time rendering with new SW/HW. His research interests include physically-based rendering, shading, and rasterization/ray tracing based algorithms. He has nearly 15 years of experience in graphics research, having worked at Intel and co-founded a startup before joining NVIDIA 2 years ago. Petrik has a Ph.D. in Computer Science from Lund University.

Posts by Petrik Clarberg

Game Development

Coffee Break: Ray Plus Raster Era Begins

After decades of research, NVIDIA has unearthed the holy grail of video game graphics: real-time ray tracing! This series of videos will explain why you need to… 9 MIN READ