DEVELOPER BLOG

Oliver Klehm

Oliver is a senior rendering engineer at NVIDIA. He is working on core ray tracing functionality in OptiX to bring hardware-accelerated ray tracing to CUDA-based renderers. He is also part of the NVIDIA Iray team, focusing on efficient but highly realistic light transport algorithms. Previously, he graduated from the Max Planck Institute for Informatics in Saarbruecken, Germany as a Ph.D in computer science and worked in the rendering team of DNEG, one of the largest European VFX companies.

Posts by Oliver Klehm

Graphics / Simulation

Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

Level-of-detail (LOD) refers to replacing high-resolution meshes with lower-resolution meshes in the distance, where details may not be significant. 14 MIN READ