Miles Macklin

Miles Macklin is a Principal Engineer at NVIDIA working on simulation technology. He received a Ph.D. in Computer Science from the University of Copenhagen for his work on computer graphics, physics-based animation, and robotics. He has published several papers in the proceedings of ACM SIGGRAPH and his research has been integrated into many commercial products including NVIDIA’s PhysX and Isaac Gym simulators. His recent work aims to develop robust and efficient frameworks for differentiable programming on GPUs.
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Posts by Miles Macklin

Technical Walkthrough 0

Creating Differentiable Graphics and Physics Simulation in Python with NVIDIA Warp

Typically, real-time physics simulation code is written in low-level CUDA C++ for maximum performance. In this post, we introduce NVIDIA Warp, a new Python... 9 MIN READ