Manuel Kraemer

Manuel Kraemer is currently working as a graphics software engineer at NVIDIA, with a focus on high performance geometry processing. Prior to that he has been contributing as a technical director to many film, animation and televisions projects at Pixar, Disney Feature Animation, Double Negative, and the BBC.

Posts by Manuel Kraemer

Technical Walkthrough 0

Advanced API Performance: Mesh Shaders

Mesh shaders are designed to overcome the bottlenecks of the fixed layout used by the classical geometry pipeline. 3 MIN READ
Technical Walkthrough 0

Using Turing Mesh Shaders: NVIDIA Asteroids Demo

The NVIDIA Asteroids demo showcases how the mesh shading technology built into NVIDIA’s Turing GPU architecture can dramatically improve performance and image… 4 MIN READ