Manuel Kraemer

Manuel Kraemer is currently working as a graphics software engineer at NVIDIA, with a focus on high performance geometry processing. Prior to that he has been contributing as a technical director to many film, animation and televisions projects at Pixar, Disney Feature Animation, Double Negative, and the BBC.
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Posts by Manuel Kraemer

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Simulation / Modeling / Design

Advanced API Performance: Mesh Shaders

This post covers best practices for mesh shaders on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance... 3 MIN READ
Simulation / Modeling / Design

Using Turing Mesh Shaders: NVIDIA Asteroids Demo

The NVIDIA Asteroids demo showcases how the mesh shading technology built into NVIDIA’s Turing GPU architecture can dramatically improve performance and... 4 MIN READ