DEVELOPER BLOG

Manuel Kraemer

Manuel Kraemer is currently working as a graphics software engineer at NVIDIA, with a focus on high performance geometry processing. Prior to that he has been contributing as a technical director to many film, animation and televisions projects at Pixar, Disney Feature Animation, Double Negative, and the BBC.

Posts by Manuel Kraemer

Design & Visualization

Using Turing Mesh Shaders: NVIDIA Asteroids Demo

The NVIDIA Asteroids demo showcases how the mesh shading technology built into NVIDIA’s Turing GPU architecture can dramatically improve performance and image… 4 MIN READ